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Texture & Lighting Study – Mob Boss

Photoshop, Autodesk Maya, Blender 3D
For this project I was responsible for Lighting, materials, and texturing only the initial model was provided to me. The project was a case study in using subtle elements to tell a story. The elements present here are meant to give suggestions as to who the character is and what his backstory is rather than outright explaining these to the user. In doing so the hope is to provide a more open ended final piece so that each person that looks at it is able to use their imagination to fill in the blanks.